小编给各位带来了《 NBA 2K16》5号升级档+游侠原创免DVD补丁,欢迎各位过来下载。
使用说明 1、解压缩;
2、复制文件到游戏目录覆盖;
3、开始游戏。
已包含之前所有升级档
更新内容(机翻):
一般
- (PC)修正了一个评论就削减了一些用户。
- (PC)增加了“合议庭”选项“广播通用”摄像头;旨在与使用21:9或更宽的屏幕。
- (PC)更正的情况下即时回放,其中过短,运行速度比60 FPS的用户。
- (PC)修正了一个情况下,本场比赛是无法启动的一些用户。
- (PC)解决了一个硬件特定的音频驱动程序挂了一些用户遇到。
新增支持查看前开始玩现在网络游戏你的对手选择的统一。
桑德斯补丁加入到明尼苏达森林狼队的制服。
许多精度为基础方面做了改进,以经典的队服(07-08凯尔特人99-00猛龙,热火05-06等)
许多方面做了改进与2KTV的视觉体验。确保和观看最新一集的您将有机会获得一些简单的VC!
改进的脸部扫描的结果。
主要泽西岛及小短裤的颜色现在用于使用定制的制服时,用来确定附件和袜子的颜色。
某些材料不正确出现在用户编辑的鞋;这应该被解决。
修正了一个问题,即在接受而在MYCAREER玩游戏邀请用户不入更衣室。
修正断开的问题暂停,并在在线游戏取消暂停游戏的时候可能发生。
修正了MyTEAM一个问题,即玩家/从99-00开拓者项目是在拍卖行搜索森林狼时返回。
GAMEPLAY
解决了一个问题,太多的体力将在超时恢复(给人的效果,玩家乐此不疲)。
终于解决了一个问题,球员会不会更长季度的长度适当地出汗。
修正了一个罕见的情况下,你会在那里无法尝试进行替换时驳回快捷子菜单。
发现那里的摄像机将指向人群在尖断的一个加时的比赛情况。
更正罚球难度滑块,这是翻转。请务必更新您的自定义滑块,如果你已经占了这个在您的结束。
室外的声音效果应该在室内环境中有以前玩过一个MyTEAM笞刑比赛结束后不再播放。
尚未有他们在游戏中受伤被诊断谁的玩家都会有自己的可玩的状态更新,一旦确诊就完成了。
球员谁尚未有他们在游戏中受伤诊断将正确地从实际伤害的效果受到影响。
谁拿起短期伤害(只持续分钟之久),玩家现在应该有当剩余期限在比赛中达到零它们正确地删除。
在队友级逻辑调整了“抱球过长'事件要多一点宽容。
修正了一个问题,你结垢一个三分射手的时候可能会被授予“好犯规'在你的队友级别。
阻止对手的投篮后,我们不再给出一个“让进攻篮板”的队友等级的处罚。
解决了一个运动的问题,会导致玩家抽搐,而在拒绝状态。
裁判不应该再抽动时两罚全中。
通接收机现在不太可能转向远离篮下抓到了一通。
时,他们应该和不应该使用的空中接力传球改进CPU逻辑。
减少的捍卫者谁是他们一路下滑块尝试之后的防守影响。
修正了一个非常罕见的情况下,罚球出手将推出朝着错误的篮筐。
调谐体行动制度,以防止低于标准杆的捍卫者过于有效地阻止球的处理程序。
修正了一个经常在顺利运球系统分支成一定的运球碰撞时可以看到。
收紧'拥挤'运球启动,以防止不必要的犹豫试图把车开到篮下的时候。
修正后上升两次运球和旅行(支点)的问题。
由AI玩家正在执行调低过高的假摔。
在MyPARK游戏由解决“露营”的问题:1)禁止超过6英尺的篮筐的设定画面按钮,2)允许用户发起的无球接近篮筐的屏幕制定者的接触,和3)加入进攻3秒规则,以半场的比赛。
修正了一个路人停下来扔传中后场的情况。
调整了运球制度,以淡化的背后的背运球动作的有效性和“锯齿zagging”来回拿开。
以空中接力的防守做了改进。
修正了一个问题,防止一些接触上篮,从尊重用户的希望的加工方向。
减少不必要的有争议射fadeaways的频率。
传递出包夹和接触射击的时候调整到错误的通频率。
潜水制造松散的球更准确,更可能获得球。
换出“正常13'跳每个社区的反馈拍上拉。
由低额定盖帽不准确和皑皑的垂直跳跃。
由CPU的决定偷了一通更合理的调整,通过在特定情况下的频率。
改进了双人包夹的逻辑。
从内线球员断球增加了难度。
改进的逻辑系统,踝断路器'的时候应该发挥,当他们不应该打。
修正了在哪些点不计数的镜头公然犯规的吹罚(IE和-1 flagrants)后进去的。
修正了一个MyTEAM后招分数利用通过更好地确定前次拍摄场景。
加果酱UPS旋转上篮,以防止该罪行的通过交通繁忙横冲直撞。
对于何时回来喧嚣转型期防御提高CPU的逻辑。
增加了一个弹出的覆盖,让用户知道什么时候自适应教练引擎正在改变他们的自由职业者的罪行。
调整后的弗里兰运动切割时间和固定的一个问题,摆动自由起始位置。
调整后的固定跳跳投的命中率让他们在进攻上更可行的选择。
调谐回流量错过暴扣的频率。
修正了一个问题,即如果有人呼吁图标,挑选,得到了一个偷后卫中断,持球以前无法以任何方式进行的占有剩余的传球。
改进,以帮助防御和旋转逻辑。
MyPARK / 2K PRO-AM
现在,您可以设计一个“离开”制服的职业 - 业余队伍的能力。适量本品均匀将取决于如果你的团队是在家或外出当前游戏中穿着。
正确的总体评价为您MyPLAYER现在将显示在职业 - 业余加载屏幕上。
改进的语音聊天支持中MyPARK和2K的职业 - 业余配对。
荣誉现在将根据定制竞技场职业 - 业余比赛的表演解锁。
一些修复已应用的职业 - 业余配对过程中,以提高产品线的建设。
国产CPU球员接管用户的戒烟效果较差职业 - 业余配对。
一个职业 - 业余比赛将立即结束一场胜利,如果所有的对方球员纷纷退出了比赛。
“退出”的阻吓作用已被添加到戒烟出来的职业 - 业余配对游戏阻止用户。太多对等将导致在短期内无法播放模式。
删除游戏中MyPARK开始到21日前将发生的10秒的延迟。
修正了队内倒数计时器公园之间旅行时显示不正确。
用户可以不再时,他们的对手得分在21庆祝。
照相机闪光灯应该不再被视为空定制的舞台相匹配。进展的MYCAREER进一步吸引更多的人到你的职业 - 业余配对游戏!
修正了一个非常罕见的问题,即一些用户报告他们退出时MyPARK一个挂起。
在公园庆祝时,球应该不再会停留在您的MyPLAYER。
修正了一个问题,即一些用户没有收到赢得MyPARK安特最多赛后VC的正确的金额。
修正了一个统计数据有时会显示在游戏中重温如不正确遵循职业 - 业余配对赛。
修正了一个问题,即某些球员无法乘车返回自己的家在公园由于旅行限制对手天结束。
已经进行了大量的其他MyPARK业绩修复和改进,提高了整体体验。
MYCAREER / MyCOURT
修正了一个特定的商店的奖励(从连接)中不保存在解锁。此前解锁物品应再次显示为独资项目。
增加了对群体成员的支持托起你MyPLAYER的'大头'的海报。
用户现在应该开始看到'photobombs“再次到达它们的第二个NBA赛季MYCAREER。
自定义代码添加到防止白/灰/黑色制服十分相似的色调被匹配了自动作为“备用统一一夜'功能的一部分。这逻辑还适用于MyGM / MyLEAGUE模式。
修正了一个MYCAREER问题,即您的联系可能会无意中两队之间进行交易后更改。
改进PlayVision更好的帮助你明白你应该做的进攻
我的事业。
减少计划分钟的最大金额的MyPLAYER可以得到38(按比例)分钟。实际播放时间可以根据课程的不同而不同的比赛条件。
谁从自己的职业生涯的NBA退役MyPLAYERs现在可以访问他们的MyCOURTs。
如果不参与MyCOURT混战,用户现在可以自由走动。玩的开心。
试图装备从2K Sports的滑板游戏的时候将不再挂
商店,而在你MyCOURT。
袜子的长度是现在可自定义为通过2K Sports的存储区MyPLAYER。
MyGM / MyLEAGUE
调谐为玩家的公平市场价值;球队现在应该签约球员的金钱适量。
在与工作人员协商改进协商选项。
生成的前景现在应该有自己独特的动画跳投,罚球动画和签名大小起坐。请注意,这个特殊的变化只能在
克/联赛开始后的补丁。
改进的支持,NBA的季后赛播种新的决胜规则。
球队现在不太可能交易走新签的球员,特别是那些签订了长期合同。
联赛重新调整选项现在将在MyLEAGUE每个休赛期期间出现,即使球队本赛季的过程中未搬迁。
位置/团队特有的人群圣歌现在已经停用拆迁队(因为他们不再适用)。
支持已经增加了对谁希望使用位置锁定多个控制器的用户。
在混战增加playcalling支持。
如果用户已搬迁或重新命名一队新制服,这些制服将用于夏季联赛/混战/自由泳,而不是球队目前的做法制服。
与“部队第六人'选项的玩家开启后就会不再抱怨想要成为首发(和他们的期望也相应调整)。”
修正了一个问题,即改变你制服了夏季联赛的比赛将导致在比赛中正在发挥在非夏季联赛的环境。
期间,在休赛期的篮球峰会的比赛受伤,现在已关闭。
固定跳出游戏,进入SimCast时可能发生的一个窍门。
以一个无效的Gameplan的成SimCast游戏将不再导致游戏挂起。
修正了一个热点的玩家倾向将得到改变他们离开编辑播放器菜单后覆盖。
当使用播放器锁定,用户有时会控制所有的球员,而不仅仅是他们自己的修正问题。
gameplans的复制/粘贴/删除现在应该可以正常在MyLEAGUE在线。
在MyLEAGUE在线交易的通知现在会正确的用户被处理后删除。
(PS4)索尼公司的邀请系统现在可以用于邀请用户到你的MyLEAGUE在线。
修正了一个问题,这将导致游戏过程中MyLEAGUE在线幻想草案口吃时,计时器会耗尽启用自动草案。
日历现在显示的预定用户游戏时此起彼伏的同一天,
球员重新签约的最后期限。
修正了一个问题,即“松动爆破关闭”有时会被错误地在训练营叠加的结果显示多次。
增加了“标准化起到辛纪要”和“规范化起到辛统计”以MyGM设置。给他们一个尝试。
GENERAL
- (PC) Fixed an issue where commentary would cut out for some users.
- (PC) Added a “Full Court” option to the “Broadcast Generic” camera; intended for use with 21:9 or wider screens.
- (PC) Corrected a case where instant replays where too short for users running faster than 60 FPS.
- (PC) Fixed a case where the game was unable to launch for some users.
- (PC) Resolved a hardware-specific audio driver hang that some users were encountering.
Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
Flip Saunders patch added to Minnesota Timberwolves uniforms.
A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
Improved the results of face scanning.
Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
Certain materials were not properly appearing on user-edited shoes; this should be resolved.
Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
Addressed a movement issue that would cause players to twitch while in Deny states.
Referees should no longer twitch during free throws.
Pass receivers are now less likely to veer away from the basket to catch a pass.
Improved CPU logic for when they should and should not use alley-oop passes.
Reduced the defensive impact of defenders who are on their way down after a block attempt.
Fixed a very rare case where a free throw shot would launch toward the wrong basket.
Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
Fixed post-up double dribble and travel (pivot) issues.
Tuned down excessive flopping being performed by AI players.
Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
Fixed a case that was causing passers to stop to throw a pass in the backcourt.
Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
Improvements made to alley-oop defense.
Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
Reduced the frequency of unwanted contested shot fadeaways.
Tweaks to errant pass frequency when passing out of double teams and contact shots.
Made dive for loose balls more accurate and more likely to acquire the ball.
Swapped out ‘Normal 13’ jump shot pullups per community feedback.
Made low-rated shot blockers less accurate and capped their jumping verticals.
Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
Improvements to double team logic.
Increased the difficulty in stealing the ball from post players.
Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
Improved CPU logic for when to hustle back in transition defense.
Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
Tuned back the frequency of missed dunks in traffic.
Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
Improved voice chat support in both MyPARK and 2K Pro-Am.
Accolades will now unlock based on your performances in custom arena Pro-Am games.
A number of fixes have been applied to improve lineup building during the Pro-Am.
Made CPU players that take over for quitting users less effective in Pro-Am.
A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
Users can no longer celebrate when their opponent scores in 21.
Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
Improved PlayVision to better help you understand what you should be doing on offense in
MyCAREER.
Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
The game will no longer hang when attempting to equip the skateboard from the 2K Sports
Store while in your MyCOURT.
Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
Improved negotiation options when negotiating with Staff.
Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on
GMs/LEAGUEs started post-patch.
Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
Support has been added for users who wish to use position lock with multiple controllers.
Added playcalling support during Scrimmages.
If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
Injuries are now turned off during the Hoops Summit game in the offseason.
Fixed a hang that could occur when jumping out of a game and into SimCast.
Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
(PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
The calendar now displays scheduled user games when one falls on the same day as the
Player Re-signing deadline.
Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
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